![]() If those two sentences sound eerily similar, that’s because they encapsulate the first problem with RP2: its embodiment of sequel creep. And in the sequel, Wade must use his obsessive knowledge of nostalgic pop culture to win another of Halliday’s posthumous scavenger hunts. In the first book (spoilers), protagonist Wade Watts uses his obsessive knowledge of nostalgic pop culture to win a scavenger hunt organized by the OASIS’s late creator, James Halliday, and become his successor. Like its predecessor, RP2 takes place in the 2040s and mostly in the OASIS, a virtual reality simulation game that dominates global entertainment. But in the process, and in the rush to leap into a breakneck plot, the sequel loses the creativity and balance that made the fictional world worth mining. Released last Tuesday, the sequel novel replays all the hits from the story that made The New York Times bestseller list, and Cline’s career. ![]() This is our first return to the fictional world dreamed up by Ernest Cline since the publication of Ready Player One nine years ago-or, for a considerable percentage of readers, since the movie adaptation in 2018. On page 6, the main character learns about a new piece of civilization-changing technology on page 17, after one brief test run, he unleashes it on the world. Ready Player Two doesn’t wait to accelerate into its plot.
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